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Answer by Owen-Reynolds
In formal terms, you're using the Alpha channel as a mask. For example, the standard Unity specular shader expects the alpha channel to be a spec-map, instead of transparency. Assume `shirtCol` is the...
View ArticleAnswer by justinl
I am pretty certain that you cannot add colour to an alpha channel (I could be wrong as I am also new to game engine shaders but I've been working in 3D and 2D graphics for a while and I've never ever...
View ArticleAnswer by TeddyDief
I got it working in ShaderLab, everyone! Thank you for your help!! This Shader colors the material with _AlphaColor only where the texture is set to the alpha channel as a mask. It will appear...
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